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Doom 2 inmost dens
Doom 2 inmost dens











But if we're willing to imagine Refueling Base and Circle of Death don't have any, we could totally place Dead Simple at the end and call it a boss map. 'Cause I know at least one person's going to ask "Why is Dead Simple not the E1 ender?", it's because that's the big reveal of Arachs and Mancs and it'd suck if their presence was spoiled in earlier maps. I suppose in this alternate universe, The Pit and Circle of Death would see the most changes from their real-world counterparts, since they'd need to be adjusted a bit to fit as an episode starter/ender, and the temptation to add new boss encounters is there. We'll also need a couple of music swaps to prevent the same music from playing twice in an episode. Secret levels were chosen by picking the oddest of the oddballs, secret exits on E1/E3 are arbitrary, and the episode names are just stuff I made up after perusing the Doom 2 story texts. I couldn't really think of a great opener for the second episode, so I settled on moving The Pit forward to precede The Factory. I think there are a few articles where this is the case. the Mines/Dens swap and bumping Tenemants between Downtown and Industrial Zone so you don't get the two huge city sandboxes back-to-back). The disambig-msg for corresponding maps is partially obscured by the levels template at 800圆00. All maps accounted for*, with some slight rearrangement to fit the episodic structure & theme better (e.g. Woke: Rearranging Doom 2's maps into episodes.Į2M5: Industrial Zone (exit to secret level) What would be your shorter and better version of Doom II?īroke: Cutting out Doom 2's maps to make a shorter game. Icon of Sin (not a fan again, but TLE is not a good map for ending) O of Destruction (with one secret serving as a secret exit)ġ4. also Underhalls doesn't fit for a starter map)Ĩ. Besides Entryway & Dead Simple, Inmost Dens is considered one of the more iconic maps of Doom 2 (or at least so I believe, could be wrong). Entryway (not a good map, but iconic in its own way, and music is fantastic.

doom 2 inmost dens

With that said, here is my ideal levelorder:ġ. I don't buy the city theme at all, and that part of the game severly lacked quality and good aesthetics.Īnother interesting thing that I always wondered why O of Destruction, Tenements and Abandoned Mines weren't packed together, since they have the same style like McGees maps from Underhalls to Crusher.

doom 2 inmost dens

The problem has always been the long and ugly middle section (Map8-Map25), where the worst levels can be found (including the Wolf3D maps). What I always thought of Doom II, that it started quite well (up to Dead Simple) with the nice starport settings, and also the last levels were really good in the hell (Map27 and Map28 had always been my favourite Petersen maps). I was trying to do a 8+1 classic formula, but it was too short. I decided to create my own shorter, 15 (14+1) map version of Doom II.













Doom 2 inmost dens